Integrations
Making the stack more capable
The best integration is the one that respects the existing room. ARtemis™ brings alignment intelligence without forcing a wholesale change.
| Integration | Details |
|---|---|
| Projectors | Works with any type of projector to define the environment. ARtemis™ brings out the most of your projector’s capabilities.
Hardware Agnostic: does not require investing in software-specific devices. |
| Media Servers | Preserve the signal path while ARtemis™ simultaneously handles all alignment requirements.
Signal Friendly: no interference or lag. |
| Cameras & Sensors | Use measurement inputs that directly correspond to the physical room, enhancing precision based on visual input.
Measured. |
| Control Systems | Fit correction into the operational workflow without needing to add in specialists or technicians.
Workflow Ready: anyone can set up and maintain. |
Detailed Integration
| Product or vendor | Integration form | What passes between |
|---|---|---|
| Projectors | ||
| Any brand. DLP, LCD, LCOS | Pixel input over the existing video path (HDMI, DisplayPort, SDI, HDBaseT) | ARtemis shows structured-light patterns through each projector; no special hardware or firmware |
| Media servers | ||
| 7thSense Delta / Actor | MPCDI v2, 3D (a3) profile | Per-projector warp (PFM), alpha and beta blend masks, frustum and coordinate frame per region; Dome Mode needs the 3D profile |
| Pixera | MPCDI v2, 3D (a3) profile | Per-projector warp (PFM), alpha and beta blend masks, frustum and coordinate frame per region; Dome Mode needs the 3D profile |
| Dataton WATCHOUT 7 (WATCHOUT 6) | MPCDI v2 (v1 for WATCHOUT 6) | Warp and blend per buffer and region |
| Green Hippo Hippotizer | MPCDI import | Warp and blend for domes and flat surfaces |
| AV Stumpfl PIXERA | MPCDI import | Warp and blend (PIXERA also bundles VIOSO) |
| Christie Pandoras Box | MPCDI import | Warp and blend (Christie Mystique is its native tool) |
| BrightSign | MPCDI | Warp and blend for single-player installs |
| Real-time engines | ||
| TouchDesigner (Derivative) | MPCDI v2 file; native .tox component; Camera COMP pose output | Warp and blend now; a native component for live reload; projector intrinsics and extrinsics for 3D-model content |
| Unreal Engine nDisplay (Epic Games) | MPCDI policy (file, buffer, region); Mesh policy; Screen components; cluster events | Projector warp and blend; measured LCD positions; live pose updates to every render node |
| GPU | ||
| NVIDIA Warp and Blend (Mosaic) | GPU NVAPI driver-level warp and blend | Correction applied below the application, for any software |
| CAD and BIM: Revit (IFC), Rhino, SketchUp | As-built mesh export (OBJ, FBX, glTF) and IFC reference | Design versus as-built comparison |
| Open standards | ||
| VESA MPCDI v2 | File archive: PFM warp, alpha and beta masks, per buffer and region; 2D and 3D (a3) profiles; export level selector | The common path into most media servers and engines |
Core Hardware Specifications
| Component | Minimum Requirement | Recommended Requirement |
|---|---|---|
| Operating System | Windows 10 (64-bit) | Windows 11 (64-bit) |
| Processor (CPU) | Intel Core i5 or AMD equivalent with Integrated Graphics | Latest Intel Core i7 or AMD equivalent with Integrated Graphics |
| Graphics (GPU) | NVIDIA Pascal Generation | Latest NVIDIA RTX 4000 or better |
| Memory (RAM) | 16 GB | 32 GB or better |
| Storage | 250 GB | 1 TB NVMe SSD or better |
| Motherboard | Processor Compatible | Reference separate table below |
Motherboard & Connectivity Specifications
| Feature | Minimum / Base Requirement | Recommended / Operational Note |
|---|---|---|
| PCIe Extension Slots | Dedicated PCIe 4.0 x8 slot per NVIDIA GPU | Dedicated PCIe 5.0 x16 slot per NVIDIA GPU |
| USBs (for USB Cameras) | USB3 ports matching number of cameras | Do not use USB hubs or docks |
| Network (for IP Cameras) | Standard NIC with adequate bandwidth | 10G NIC recommended for high bandwidth |
| BIOS Setup (if more than 1 GPU) | Dual-GPU mode | May need to be manually enabled in BIOS |
| Display Adapters | Standard adapters | NVIDIA-recommended adapters |
Multi-GPU Sync
| GPU Generation | Sync Component |
|---|---|
| Pascal, Turing, Ampere | NVLink Bridge |
| Ada Lovelace | Quadro Sync 2 or RTX Pro Sync |
| Blackwell | RTX Pro Sync |
Supported Cameras
| Camera | Recommended |
|---|---|
| Teledyne FLIR BlackFly S GigE | Production Deployments |
| Teledyne FLIR BlackFly S USB3 | Production Deployments |
| Logitech*(C920/C922/C930, Brio 4K, StreamCam) | Prototyping / Testing Only |
| PTZOptics Webcam 80 V2 * | Prototyping / Testing Only |
*Standard USB webcams are not recommended for deployments due to:
1. Limited exposure/lighting controls
2. Unreliable connection stability and automation responses
3. Inconsistent hardware quality control